Using the three texts that I brought to class during Week 1 Studio 2 as a jump-off point, I became drawn to the science-fiction references that the Zarkadakis made in his essay, "The lure of AI is as exotic as it is rational". I have decided to take one of those references, 2001: A Space Odyssey in particular, and apply sentence diagrams to the dialogue. As a result, I have created a diagram for the dialogue as a whole, and also one for each character.
*Practising Critical Documentation*
Aim—
To create sentence diagrams to determine whether it could be a viable tool when comparing character dialogues, leading to insight.
Precedents/Context—
Sentence diagrams by Stefanie Posavec
Process/Methods—
Reflection on Action—
The diagrams are straightforward, but as a series, the different complexities and flow are just visually interesting. I think the diagrams definitely show a distinct 'voice' for each character through the visual rhythm and overall direction.
Reflection for Action—
I'm not sure where I can go from here with this particular exercise. I could add more visual flourishing to the resulting graphic, I could also animate the line being drawn (with opportunities to represent speed and pauses), or produce an object that simultaneously shows all these lines together. However, the processing of making the code has somewhat reignited the fun I have when I code. The problem solving, the interaction.
*Practising Critical Documentation*
Aim—
To create sentence diagrams to determine whether it could be a viable tool when comparing character dialogues, leading to insight.
Precedents/Context—
Sentence diagrams by Stefanie Posavec
Process/Methods—
- Count the words in every sentence of the dialogue in 2001: A Space Odyssey
- Draw a line for each sentence, the length proportionate to the word count
- For every new line, rotate the direction drawn by 90 degrees in a clockwise direction
But actually, it's just
- Count the words in every sentence of the dialogue in 2001: A Space Odyssey
- Put values into Processing program
Reflection on Action—
The diagrams are straightforward, but as a series, the different complexities and flow are just visually interesting. I think the diagrams definitely show a distinct 'voice' for each character through the visual rhythm and overall direction.
Reflection for Action—
I'm not sure where I can go from here with this particular exercise. I could add more visual flourishing to the resulting graphic, I could also animate the line being drawn (with opportunities to represent speed and pauses), or produce an object that simultaneously shows all these lines together. However, the processing of making the code has somewhat reignited the fun I have when I code. The problem solving, the interaction.
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